
flyAR-DR0N3 · interactive product configurator
Choose modules, materials and finishes. Explore the structure and place your configuration in AR on a compatible phone.
Try the demo
Sixty-plus shipped projects since 2012. Filter by the kind of problem you need to explain, or browse the full archive. Below the cases: how we run a project, and how to tell if AR or browser-based 3D is the right call.

Choose modules, materials and finishes. Explore the structure and place your configuration in AR on a compatible phone.
Try the demo
2026
A three-way studio monitor you can take apart in the browser, explore part by part, change the finish of, and place at real size in your room.
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Splatsonia is an open beta for making 3D Gaussian splats react to music in your browser. Load a .ply or .sog splat and drive more than 50 effects.
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2026
A drone-aided Gaussian splat of legendary Suvilahti DIY in Helsinki. The 3DGS model placed third in Project ETERNAL, a global 3D Gaussian splatting challenge by Antigravity, Insta360, and Splatica.
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2024-2026
Elisa is the future main tenant of The Node, a Helsinki skyscraper still under construction. With PunaMusta Coloro we built an app-free AR layer for the physical scale model at Elisa HQ, plus a web 3D version for internal communications.
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2026
A drone scan of Heureka, the Finnish Science Centre in Vantaa, turned into one interactive 3D scene. The venue can show and explain the whole site. Event organisers can plan stages, food, services and crowds on the real ground, then publish the same scene as the public event map.
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2026
JCDecaux's Helsinki metro inventory is dozens of digital signage screens across multiple stations, sizes, and aspect ratios. We built an online interactive 3D platform of three stations so the sales team and clients can see the network at once, then move to eye-level for any single placement.
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2025
PIKES needed a Karelian and Kalevala WebAR trail through the Nurmes area. We won the public tender, then delivered five connected experiences along the route, opened from QR points on laser-cut metal signs, in Finnish and English.
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2023
For Forum Virium Helsinki, flyAR created a fast spatial AR game pilot for teens in the Mellunkylä area. Players pushed balls into a goal while avoiding obstacles placed in the room.
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2023
Warner Music Finland asked flyAR to create a body-tracked social AR version of Käärijä's iconic green bolero outfit shortly before the Eurovision 2023 final. We built the effect for TikTok and Snapchat so fans could join the Cha Cha Cha moment themselves.
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2026
Miekankoski is a former log-floating site in Mäntyharju, Finland. An aerial Gaussian splat lets visitors inspect the café, museum and island setting together in a browser.
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2026
Oosaare Telkimisplats is a free campsite by the sea in Muhu island, Estonia. This aerial Gaussian splat turns the area into an interactive browser tour with hotspots that open short annotations.
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2026
Raatosaari Island was scanned with a drone carrying a 360 camera. The video footage was processed into a Gaussian splat and published as an interactive online experience with annotations, hotspots, and guided camera perspectives.
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2025
Most people in Finland have never seen a broiler chicken alive. For Animalia's Tuhotuotetut campaign we built two browser-based experiences: a 3D Ross 308 broiler at five weeks with hotspots about its physical condition, and a real-scale AR view that places sixteen to eighteen broilers in one square metre of the visitor's own room.
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2021
For NCC Property Development, flyAR created a mailed WebAR scale model and online 3D view showing three future options for the Savonkatu area. Residents could compare the options and continue to official city feedback channels.
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2025
For a Sello shopping-centre renovation area, Lataamo Group created the physical campaign environment and flyAR added a browser-opened AR layer with birds and butterflies flying through the mall space.
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2025
For UK dub producer and sound-system artist Simma, flyAR created AR-active postcards that opened a 3D cassette tape with animated video textures, tape controls, and an audio preview of a new cassette mixtape.
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2024
For artist Sheikki, flyAR scanned and rebuilt HI-GH, a movie-inspired physical sculpture from the Demolition Art project in Kerava (Purkutaide 2024), as an animated 3D and AR character.
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2024
For Jukka Peltosaari's Demolition Art space, flyAR created a Snap Lens spatial artwork where a white circle from the painted room became a reactive 3D form responding to motion and live audio.
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2024
This flyAR demo shows how modular construction products can be presented as realistic interactive 3D: surface options, plumbing connections, highlighted details, and small product animations in one browser-based presentation.
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2025
A flyAR demo showing how robotics and automation products can be presented as interactive digital scale models for sales, explanation, and browser-based sharing.
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2024
For artist Anu Ratikainen's Phototaxis project, flyAR optimized and rebuilt animated 3D sculptures into an image-tracked Unity AR app, including works with fluid simulation.
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2021
Skidipeli added image-tracked AR to a touring physical board game for children. Large cardboard characters became AR targets, each giving kids a media-literacy task or quiz.
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2021
For Block Solutions, flyAR created an image-tracked AR product presentation showing modular building blocks, their size options, the interlocking mechanism, and how the system can be used to build a house.
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2022
Living Roots (Elävät Juuret) connected ten museums around Lake Tuusula through a WebAR 3D map, 360 previews, and a museum-to-museum treasure hunt.
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2020
For Santun Seitan, flyAR created an augmented product package that gave shoppers cooking tips and links to the brand's social media, website, and recipe archive.
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2020
Together with Immersal, flyAR created a VPS-powered arena game concept where hockey spectators could shoot AR pucks at a giant goalie appearing in the middle of the rink.
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2019
For Tactic Games, flyAR created an AR mini-game version of Alias where prompts appeared as 3D icons instead of written words, with timer and score logic for quick rounds.
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2020
For Espoo City Museum, flyAR created an AR time-travel scale model of a Kaija and Heikki Siren apartment in Tapiola, letting visitors explore a 1950s version and compare it with present-day 360 photos.
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2020
For Trafiikki Museums, flyAR created a set of AR postcards where photogrammetry-scanned museum objects appeared on top of the cards with contextual annotations.
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2019
For Heureka in Vantaa, flyAR created both a Unity robot simulation for exhibition planning and a spatial AR iPad preview that placed the future robot into the under-construction exhibition area.
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2019
For the Finnish Geospatial Research Institute, flyAR created an interactive point-cloud visualization showing how laser-scan data can be automatically classified into layers such as tree canopy, roads, and buildings.
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2018
For Helsinki street festival Arabian Katufestivaali, flyAR turned the festival poster into a layered AR guide with map, timetable tabs, parallax animation, blinking eyes, and music.
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2019
For Caverion, flyAR and Immersal created a Unity iPad proof of concept that overlaid BIM layers inside Caverion's Vantaa headquarters, including building systems and indoor navigation.
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2024
Kettupeli / Fox Game is an educational image-tracked WebAR experience for children, using fox and animal characters, 360 imagery, and small quests to introduce sustainability themes.
Open the full caseOne sentence is enough to start. The first call is free and we tell you directly whether AR or online 3D is the right call.
Five steps from "we have a hard-to-explain thing" to a link your audience can open. Most projects ship in 4 to 10 weeks; the curve is set by asset readiness, not by engineering.
You bring the situation, not a brief. We tell you our honest opinion about whether AR, interactive 3D, a combination of these or something completely different is the right call, and where the real cost sits. If we're wrong for the work, we'll say so and possibly give you some ideas of where to take your idea.
We send a one-page scope: what you'll get, what you provide, the milestones, the fixed price. No engineering bill of materials. If your assets aren't ready, we tell you what production work has to happen first and what parts of it we can handle in-house.
We optimize what you have, fill the gaps (3D modeling and animation work, photogrammetry etc.), and set up a sandbox URL you can open on a phone. Real device, real network, right from the start.
Two to three structured reviews, a few async passes in between. You will have test material after our meetings so anyone in your team can see the progress even if they missed the meeting. You sign off when the experience does what you said it had to.
Final URLs and QR codes, embed snippet for your site (depending on project scope), and a short brief for the people who will be using it in action. We hold the link warm until the end of the calendar year; longer hosting or additional work are scoped separately.
Five signals we look for. If three or more apply, browser AR usually pays for itself in fewer questions, faster decisions, or fewer site visits. If none apply, a render or video is probably enough.
Future buildings, planned routes, products before launch. AR closes the imagination gap; flat renders ask viewers to do that work themselves.
The buyer, resident, or visitor needs to feel scale, context, or fit. A model on the table loses what's only obvious in situ.
Many stakeholders, distributed, on different devices. Anyone with a link is in; app installs lose 80% before first use.
"Can I see it from the south?" "How tall is it really?" "Where's the entrance?" An interactive view answers these without a slide deck.
Faster approvals. Higher reservation rate. Clearer feedback before pour. If success is just "looks impressive," AR is overkill. A hero render or 30-second video is cheaper.
Some work stays internal. Ask for sector references on a call or browse service lanes.
Our drone and speaker demos show how buyers can configure options, look inside a product and try it in AR.
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