Media & OOH sales tools

Sell spatial media with spatial tools. Let buyers inspect stations, vehicles, and venues in context.

For who · why now

Media sales directors, product/innovation leads, and key-account teams at transit, outdoor, retail-media, and venue media owners.

What it earns the buyer

  • Shorten approval cycles with shareable, inspectable assets.
  • Differentiate inventory from flat PDFs and screenshots.
  • Turn one spatial asset into a reusable sales library.

What you get

  • Interactive 3D inventory viewers
  • Placement-in-context AR for buyers and approvers
  • Sales-page embeds and proposal links

We work from what you already have.

  • A 3D model from your architect
  • A render or sales visualization
  • A floor plan, route, or site map
  • A point cloud or 3D scan
  • A photo of the place
  • Brand assets you already use

Don't have everything? Start with what you have. On the first call we'll tell you what's worth creating, and what's not.

Selected proof

JCDecaux's Helsinki metro inventory is dozens of digital signage screens across multiple stations, sizes, and aspect ratios. We built an online interactive 3D platform of three stations so the sales team and clients can see the network at once, then move to eye-level for any single placement.

JCDecaux · Helsinki metro digital platformJCDecaux2026Media · OOH

Process

Same six steps, adapted to each project's requirements. The first call decides where to enter and what to skip.

01

Define the thing

Clarify what needs to be understood, who needs to understand it, and what decision the experience should support.

02

Gather the assets

Drawings, renders, 3D / CAD / IFC / GLB, campaign material, maps, signage plans, audio, brand guidelines.

03

Prototype early

We make a small working version first. It will be a bit rough on the edges, but will allow you to test scale, anchoring, labels, and the user story before expanding the full experience.

04

Test in context

Real devices, real lighting, real public-space constraints, load times, the actual channels where people will open it.

05

Launch where it lives

This solution works online and it is optimized for devices with larger screens such as desktop computers, laptops, iPads.

06

Maintain and reuse

Hosting, updates, reporting, refreshes, and new campaign or sales contexts after launch.

FAQ

The questions buyers actually ask. Open one to read.

Q01Do people need to install an app?

Online 3D works on all modern desktop browsers.

Q02What do we need before starting?

A defined audience, a concrete use case, a launch context, the assets you have today, a timeline, and a budget process. Drawings, renders, 3D files, maps, or brand material are all valid starting points.

Q03Why not just make a render or a video?

Renders and video are useful. flyAR solutions are the right call when your client needs to have a memorable interactive experience and when their decision is worth more than a passive view.

Q04Can one asset be reused?

Yes. That is often the point. A good AR or 3D asset supports website, sales meetings, print, outdoor, events, social, internal approvals, and later refreshes. flyAR solutions enrich all means of communication.

Q05How is this priced?

Custom pricing starting from around 6 000 € to multiple tens of thousands. We can give you a realistic estimate after our first meeting.

Q06Which languages do you deliver in?

Final user experiences can be created multilingually, that is something to define at the start of the project. Additional languages can also be amended to the project at later stages if required.

Other lanes by tech

Other lanes by industry

Worth knowing before you write a brief

AppsFlyer's 2025 benchmark across 28 billion installs puts Day-1 retention at around 25%. AR apps sit below that floor, because every reviewer is a single-use case, not a habit. WebAR removes the funnel. The link that opened the experience the first time still opens it the second.

Source: AppsFlyer 2025 · Adjust 2026

Read what installs cost an AR campaign