Animated animal guides turn sustainability themes into AR quests
Kettupeli / Fox Game · educational AR
Kettupeli / Fox Game is an educational image-tracked WebAR experience for children, using fox and animal characters, 360 imagery, and small quests to introduce sustainability themes.
- Client
- TBC
- Sector
- Education
- Year
- 2024
- Service
- Culture, tourism & place-based WebAR
- Delivery
- Browser · QR
01 Problem
Problem
Sustainability learning for children needs to feel active and approachable, not like a lecture.
02 Approach
Approach
We built image-tracked WebAR scenes with animated characters, 360 imagery, and tasks that children could complete as they moved through the experience.
03 Outcome
Outcome
- Fox and animal characters became friendly guides for sustainability themes.
- The AR tasks gave children something to do, not only something to watch.
- 360 imagery expanded the learning environment beyond the printed trigger.
Inputs we worked from
- Animal characters
- Sustainability themes
- Image targets and 360 imagery
Audiences
- Children
- Families
- Education teams
Deliverables
- Image-tracked WebAR scenes
- Animated animal guides
- Quest/task interactions
Service used
Culture, tourism & place-based WebAR
Make place-based stories walkable, visible, and memorable. Designed for the real signage, languages, and maintenance.