Board-game characters become interactive AR quiz hosts
Skidipeli / Skidigame · media literacy AR
Skidipeli added image-tracked AR to a touring physical board game for children. Large cardboard characters became AR targets, each giving kids a media-literacy task or quiz.
- Client
- Helsinki City Library
- Sector
- Education
- Year
- 2021
- Service
- Culture, tourism & place-based WebAR
- Delivery
- Browser · QR
01 Problem
Problem
The project needed a playful way to introduce media literacy inside a physical game experience without requiring the client team to already have AR expertise.
02 Approach
Approach
We used five cardboard characters as image targets and gave each one a small AR task or quiz connected to media literacy.
03 Outcome
Outcome
- The AR component has been tested by nearly 2,000 pupils according to the client quote.
- The physical game gained a digital layer without losing its touring format.
- Children interacted with media-literacy themes through characters and tasks.
Inputs we worked from
- Touring board game
- Cardboard character cutouts
- Media-literacy learning goals
Audiences
- Children
- Pupils
- Library and education teams
Deliverables
- Five image-tracked AR characters
- Tasks and quizzes
- Touring-game AR layer
Service used
Culture, tourism & place-based WebAR
Make place-based stories walkable, visible, and memorable. Designed for the real signage, languages, and maintenance.