Brand, retail & product moments

Extend packaging, POS, showrooms, and events into an app-free / browser-based brand moment people can open without installing anything.

For who · why now

Brand, retail, and event teams who need a memorable physical-digital layer that runs across web, social, print, and in-store(s) or on-location(s).

What it earns the buyer

  • A campaign asset that keeps working after the launch.
  • A shareable take-home from events and showrooms.
  • Interactive experiences in all channels.

What you get

  • WebAR product moments from packaging or POS
  • Showroom and event AR demos
  • Reusable 3D assets for social and web

We work from what you already have.

  • 3D and other visual assets
  • A render or sales visualization
  • A floor plan, route, or site map
  • A point cloud or 3D scan
  • A photo of the place
  • Brand assets you already use

Don't have everything? Start with what you have. On the first call we'll tell you what's worth creating, and what's not.

Käärijä social AR campaign still

Selected proof

A few of our favourites from recent years. Käärijä's iconic Bolero went viral on Tiktok, Lataamo's Magic Garden brought a flock of birds into Sello, The Node re-uses same 3D-assets for multiple use-cases.

Käärijä · green bolero social ARWarner Music Finland2023MusicLataamo × Sello · AR birds in the mallLataamo Group × Sello2025RetailThe Node · skyscraper visualizationPunaMusta Coloro × Elisa2024-2026Construction

Process

Same six steps, adapted to each project's requirements. The first call decides where to enter and what to skip.

01

Define the thing

Clarify what needs to be understood, who needs to understand it, and what decision the experience should support.

02

Gather the assets

Drawings, renders, 3D / CAD / IFC / GLB, campaign material, maps, signage plans, audio, brand guidelines.

03

Prototype early

We make a small working version first. It will be a bit rough on the edges, but will allow you to test interactivity, scale, AR-anchoring, labels, and the user story before expanding the full experience.

04

Test in context

Real devices, real lighting, real public-space constraints, load times, the actual channels where people will open it.

05

Launch where it lives

On-location, web page, QR code, embed, event demo, print extension.

06

Maintain and reuse

Hosting, updates, reporting, refreshes, and new campaign or sales contexts after launch.

FAQ

The questions buyers actually ask. Open one to read.

Q01Do people need to install an app?

No. Most WebAR and online 3D opens from a link or QR code on a modern phone and runs in your default browser without problems. Online 3D works on all modern desktop browsers. 1:1 real scale AR and implementations that rely on visual positioning (VPS) will launch app-free as App Clips (iOS) and WebXR (Android), and we have found that iOS devices are more reliable on this.

Q02What do we need before starting?

A defined audience, an initial idea for a concrete use case, a launch context, the assets you have today, a timeline, and a budget process. Drawings, renders, 3D files, maps, or brand material are all valid starting points.

Q03Why not just make a render or a video?

Renders and video are useful. flyAR solutions are the right call when the visitor needs to have a memorable interactive audiovisual experience. This experience can happen in-museum / on-location, online or it can be accessed from print media.

Q04Can one asset be reused?

Yes. That is often the point. A good AR or 3D asset supports website, print, outdoor, events, social, internal approvals, and later refreshes. flyAR solutions enrich all means of communication, be it on-location, online or in print media.

Q05How is this priced?

Custom pricing starting from around 6 000 € to multiple tens of thousands. We can give you a realistic estimate after our first meeting.

Q06Which languages do you deliver in?

Final user experiences can be created multilingually, that is something to define at the start of the project. Additional languages can also be amended to the project at later stages if required.

Other lanes by tech

Other lanes by industry

Worth knowing before you write a brief

AppsFlyer's 2025 benchmark across 28 billion installs puts Day-1 retention at around 25%. AR apps sit below that floor, because every reviewer is a single-use case, not a habit. WebAR removes the funnel. The link that opened the experience the first time still opens it the second.

Source: AppsFlyer 2025 · Adjust 2026

Read what installs cost an AR campaign