What we make

Five lanes. Browser-opened AR and interactive 3D for decision making, explaining and impressing. Custom pricing; we'll tell you on the first call if AR is overkill.

Services by industry

Services by capability

/Process(05 steps · typical 4–10 weeks · fixed price per scope)

How we run a project

Five steps from "we have a hard-to-explain thing" to a link your audience can open. Most projects ship in 4 to 10 weeks; the curve is set by asset readiness, not by engineering.

  1. 01

    First call (30 minutes, free)

    You bring the situation, not a brief. We tell you our honest opinion about whether AR, interactive 3D, a combination of these or something completely different is the right call, and where the real cost sits. If we're wrong for the work, we'll say so and possibly give you some ideas of where to take your idea.

  2. 02

    Scope & price (1 week)

    We send a one-page scope: what you'll get, what you provide, the milestones, the fixed price. No engineering bill of materials. If your assets aren't ready, we tell you what production work has to happen first and what parts of it we can handle in-house.

  3. 03

    Asset prep & sandbox (1 to 3 weeks)

    We optimize what you have, fill the gaps (3D modeling and animation work, photogrammetry etc.), and set up a sandbox URL you can open on a phone. Real device, real network, right from the start.

  4. 04

    Build & review (2 to 5 weeks)

    Two to three structured reviews, with written follow-ups and quick checks between meetings. You will have test material after our meetings so anyone in your team can see the progress even if they missed the meeting. You sign off when the experience does what you said it had to.

  5. 05

    Ship & handover (1 week)

    Final URLs and QR codes, embed snippet for your site (depending on project scope), and a short brief for the people who will be using it in action. We hold the link warm until the end of the calendar year; longer hosting or additional work are scoped separately.

/FAQ(the questions buyers actually ask)

Questions worth answering

  • Do users have to install an app

    No. Every experience opens from a link or QR code in the phone browser, and in a desktop browser where it fits the project.

  • Which devices does this work on

    Most modern-ish iOS and Android phones, including many slightly older mid-range devices, through common mobile browsers. Browser-based 3D experiences can also work on desktop, depending on the project.

  • How long does it take

    Most projects ship in 4 to 10 weeks. First call to signed scope is one week. Production stand-up is one to three. Build is two to five.

  • What do we need to provide

    Whatever you already have: architectural 3D models, floor plans, station or site references, brand assets, scripts, copy, and the informational content you want to show in the experience. We will give you a clear list of what is required. If something is missing, we can often help produce it too, including graphic assets, 3D modeling, animation, and optimization work in-house.

  • What does it cost

    Starting around €6,000 for a simple AR moment with ready assets. Up to multiple tens of thousands for multi-station, multi-language platforms. Fixed per scope.

  • Is the experience tracked

    Tracking depends on the chosen tool. Some support richer analytics; at minimum we can track launch-button clicks or link opens through your existing analytics.

  • What if AR is the wrong call

    We will say so. If we think AR, WebAR, or an online 3D element will not be useful for the case, we will tell you directly and suggest a simpler or better-fitting route where we can.

/What we won't do(eight categories we say no to)

What we don't build

  • App-based AR experiences, unless they are absolutely necessary.
  • Fully photorealistic CGI films or hero stills (we'll point you at the right studio).
  • The metaverse, avatars, virtual worlds, or persistent online spaces.
  • Headset-bound experiences (Vision Pro, Quest). Browser-only is the bet.
  • Engagement-metric guarantees. We name the success criteria with you instead.
  • Generative-AI image work (we use it internally for moodboards, not deliverables).
  • Long-tail content factories. We ship complete experiences, not endless variants.
  • Anything we know is the wrong call. We'll write you a one-paragraph explanation instead.

/ Tell us about your project · reply in two working days

Tell flyAR what needs to be understood.

Write what your challenge is: what needs to be explained, understood, compared, sold, or experienced. We'll take it from there.

Worth knowing before you write a brief

AppsFlyer's 2025 benchmark across 28 billion installs puts Day-1 retention at around 25%. AR apps sit below that floor, because every reviewer is a single-use case, not a habit. WebAR removes the funnel. The link that opened the experience the first time still opens it the second.

Source: AppsFlyer 2025 · Adjust 2026

Read what installs cost an AR campaign