What we've learned from drone Gaussian splatting
From a skatepark to a museum island: how we capture real places, train splats locally and build browser tours around them.
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A Helsinki skatepark captured as an interactive Gaussian splat
A drone-aided Gaussian splat of legendary Suvilahti DIY in Helsinki. The 3DGS model placed third in Project ETERNAL, a global 3D Gaussian splatting challenge by Antigravity, Insta360, and Splatica.
01 Problem
A small group of local skaters started building Suvilahti DIY in 2011, creating it through volunteer work into a concrete park known far beyond Helsinki, visited by international skate legends like Tony Hawk. Demolition work is scheduled to begin in October 2026 as construction moves into the surrounding Suvilahti area.

02 Approach
We flew around, on and above the skatepark with a 360-drone, then processed the footage locally on an M4 MacBook Air with open-source Gaussian splat training tools. The slightly cleaned up result is a lightweight browser-based 3D scene that can be explored on its own.

03 Outcome
Animation rendered from 3DGS
Service used
Drone-enabled Gaussian splatting for places, construction sites and cultural heritage that need to be explored online.
From a skatepark to a museum island: how we capture real places, train splats locally and build browser tours around them.
Read article