A quick spatial AR game pilot for youth engagement

BALLZ! · spatial AR game

For Forum Virium Helsinki, flyAR created a fast spatial AR game pilot for teens in the Mellunkylä area. Players pushed balls into a goal while avoiding obstacles placed in the room.

Client
Forum Virium Helsinki
Sector
Public innovation
Year
2023
Service
Brand, retail & product moments
Delivery
Browser · QR
BALLZ! · spatial AR game · case reel

01 · Problem

Problem

The brief was to create and test something playful for a teen audience around Kontula library and youth-centre contexts on a quick-trial schedule.

02 · Approach

Approach

We built a physics-based spatial AR ball game where the phone view became the play space. The goal was to make a working, playable concept and learn from real use.

03 · Outcome

Outcome

  • The pilot produced a playable AR game on a minimal schedule.
  • On-site demos with iPads made the game easy to try.
  • People who played the game responded positively to the interaction.

/Inputs we worked from

  • Location-based game concept
  • Spatial AR constraints
  • Pilot schedule

/Audiences

  • Teens
  • Public-space visitors
  • Innovation pilot team

/Deliverables

  • Snap Lens game
  • Physics-based ball interaction
  • On-site demo setup

/Service used

Brand, retail & product moments

Extend packaging, POS, showrooms, and events into an app-free / browser-based brand moment people can open without installing anything.

Worth knowing before you write a brief

AppsFlyer's 2025 benchmark across 28 billion installs puts Day-1 retention at around 25%. AR apps sit below that floor, because every reviewer is a single-use case, not a habit. WebAR removes the funnel. The link that opened the experience the first time still opens it the second.

Source: AppsFlyer 2025 · Adjust 2026

Read what installs cost an AR campaign