Our experimental and escape roomy spatial ARpocalypse-project is progressing slow but steady. COVID is posing some challenges for organic and spontaneous creativity which certainly is one of our teams big strengths. But we AR making it work!
Our 3D-artist Nico and Unity-developer Eero have sketched and drafted the first bits of 3D-content and gamy puzzles that are going to be overlaid over the Helsinki Central Railway Square and near areas. The largest and most epic content will be placed around the statue of Aleksis Kivi. We chose this spot as we hope that it should be a good area AR-trackingwise. ARpocalypse will be created using Immersal SDK, which tracks it’s surroundings and determines the device location and rotation based on what the device camera sees and uses this information to accurately anchor digital (augmented) content created in Unity on top of the real world.
The most notable and EPIC content will be a massive tree. Below some rough initial drafting of the content in context of the area.
The world of ARpocalypse is a world without people. The player must try to figure out where the heck all the people have disappeared. By exploring their surroundings, the player can find escape room -style puzzles and discover hints that shed some light to the ARpocalypse-mystery. The player will wield an exploring gadget device that will be of great help when looking around for hints. Hopefully the player will eventually solve the first level that takes place around the Helsinki Central Railway Square area. We hope to get further funding so we could make more levels too! Below are some sketches of the explory gadget and how some of the puzzles could work.
Although it seems like people have disappeared… they haven’t! At least totally. They are somewhere, but where? And WHEN? Because it seems like they have managed to get communications open to our time via twitter (@TapionV), albeit it has had some technical difficulties due to clumsiness. Paavo watch yourself damnit!